3D Environment & Props Artist

Building
worlds
pixel by pixel.

Omar Mohammed — 4+ years crafting cinematic environments, props, and real-time assets using Blender, Unity, and Unreal Engine. Based in Saudi Arabia, open to relocation.

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About

Creative depth,
technical precision.

I'm a 3D Environment & Props Artist with over four years of hands-on experience building high-quality assets for games, visualizations, and architectural renders. My toolkit centers on Blender and Photoshop, with strong command of real-time pipelines in Unity and Unreal Engine.

My work spans cinematic product visualization, immersive game environments, and large-scale architectural concepts — including a NEOM: The Line visualization series that demanded both technical rigor and storytelling instinct.

Currently working as a Production Assistant at Jar Albait Co., coordinating technical operations across multi-discipline projects while continuing freelance 3D work.

I take projects seriously — not just modeling and texturing, but understanding how assets serve a larger experience.

BlenderExpert
3D ModelingExpert
RenderingAdvanced
LightingAdvanced
Environment / D5Advanced
PhotoshopAdvanced
UnityAdvanced
TexturingAdvanced
Substance 3DLearning
Unreal EngineLearning
4+

Years Experience

5+

Projects Delivered

3

Languages

Selected works.

NEOM

3D Visualization · Environment

NEOM — The Line

AR

Product Visualization

Silent Authority

GA

Architectural Render

Golden Arrival

IP

Product Viz · Props

iPhone Concept

MH

Product Design · Render

Marble Harmony

OO

Graphic Design

Al Joue Olive Oil

See more on Instagram — @qwxil11

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Contact

Let's build
something together.

Open for new projects

Whether you need immersive 3D environments, detailed props for a game pipeline, or cinematic product visualization — reach out. I'm based in Makkah, Saudi Arabia, and open to relocation for the right opportunity.