3D Environment & Props Artist
Omar Mohammed — 4+ years crafting cinematic environments, props, and real-time assets using Blender, Unity, and Unreal Engine. Based in Saudi Arabia, open to relocation.
About
I'm a 3D Environment & Props Artist with over four years of hands-on experience building high-quality assets for games, visualizations, and architectural renders. My toolkit centers on Blender and Photoshop, with strong command of real-time pipelines in Unity and Unreal Engine.
My work spans cinematic product visualization, immersive game environments, and large-scale architectural concepts — including a NEOM: The Line visualization series that demanded both technical rigor and storytelling instinct.
Currently working as a Production Assistant at Jar Albait Co., coordinating technical operations across multi-discipline projects while continuing freelance 3D work.
I take projects seriously — not just modeling and texturing, but understanding how assets serve a larger experience.
Years Experience
Projects Delivered
Languages
Portfolio
See more on Instagram — @qwxil11
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Whether you need immersive 3D environments, detailed props for a game pipeline, or cinematic product visualization — reach out. I'm based in Makkah, Saudi Arabia, and open to relocation for the right opportunity.